Quiver: Anything with DEX VIT, and any other “passable” stat.Īrms, Boots, Head, Shoulder? You’ll get them for free easily, so you don’t really need to get temporary yellows here.Įlemental% can be found on Bracers and Amulets. Note that primary skill percent rolls here, too. You’ll be surprised how a single item can give you a whole load of toughness. (UE Seasonal journey isn’t too difficult)īelt: Is a huge source of defense. Feel free to roll “random helpful stats” on these for now, instead of the usual endgame CHC/CHD/MAINSTAT.Īnything below this chunk is useful, but not critical. Get any stat on these that you feel you’re missing. Rings and Amulet: You NEED sockets on these to prep for legendary gems. Helm may vary ( Topaz for resource cost reduction, Amethyst for Life%, Diamond for Cooldown Reduction) depending on your needs. GEMS: For body pieces you’ll want Diamonds for ALLRES. Note that I often recommend using Leech passive which grants a decent amount of LpH, having it on your gear early on helps, too. SELF HEALING: Life per Hit is integral for your early game survival. ALLRES is your best defensive stat by a LARGE MARGIN. So, in your reroll strategy REMOVE ALL ARMOR ROLLS as they’re pretty much USELESS – and replace them with ALL RESISTS. ![]() This results in a huge lack of ALL RESISTS. You also want a good Quiver, which can roll a variety of stats to help cover your bases.ĭH is an DEX Class – meaning you get free ARMOR from all the DEX on your gear. The stats you want are DEX VIT LpH or Socket (Purple gem for LpH, Red for DMG+, Green for CHD+). WEAPON: Craft or find a “2H” Crossbow (Not a hand crossbow). ![]() Plans drop from any Torment Malthael, and you should get the bounty mats soon enough. For this build, more than most, resource generation will be an issue.
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